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UbiArt框架

UbiArt框架(英語:UbiArt Framework)是一个由育碧蒙彼利埃开发的2.5D电子游戏引擎。他可以将2D动画矢量图形组织成一个可玩的电子游戏而无需大量的编程[1][2]

历史

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2010年,育碧发布了《雷曼:起源》,起初只是迈克尔·安赛尔设计并由五人小团队开发的情景游戏,但之后被宣布改变为一个完整游戏。该作由育碧蒙彼利埃和安赛尔使用UbiArt框架开发而成。UbiArt是一个让艺术家和动画师可以轻松地在互动环境中创建内容并使用的开发者平台。[3]该引擎同时针对高清分辨率进行了优化,使其能够在超过1080p的分辨率下以每秒60帧的帧率流畅运行游戏。

安赛尔表示他希望该引擎可以对所有人开放以用于开发游戏[4],但是到目前为止该引擎并没有放出任何公开发行版和授权方式。

使用UbiArt框架开发的游戏

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年份 游戏名称 平台
PS3 PSVita PS4 Wii 3DS Wii U Win X360 XONE IOS Android OS X tvOS
2011 雷曼:起源
2011 Rayman: Slap, Flap and Go!
2012 雷曼:丛林探险
2013 Rayman Legends Challenge App
2013 雷曼:传奇
2013 雷曼:传奇 B-Box 大师
2013 雷曼:竞速嘉年华
2014 光之子
2014 勇敢的心:世界大战
2015 Gravity Falls: Legend of the Gnome Gemulets
2015 雷曼:大冒险

参考资料

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  1. ^ How to create an animation in UBIart Framework. www.ubi.com. June 7, 2010 [July 22, 2014]. 
  2. ^ William Audureau. html UbiArt Framework: small tool up and up ... 请检查|url=值 (帮助). www.gamekult.com. September 23, 2013 [July 22, 2014]. [永久失效連結]
  3. ^ How do you create an animation in UBIart Framework?, UBIart. [2016-07-24]. (原始内容存档于2015-03-01). 
  4. ^ 存档副本. [2016-07-24]. (原始内容存档于2016-03-04). 

外部链接

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UbiArt框架
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