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顶点着色引擎

顶点着色引擎(Vertex Shader),是一种增加3D特效的影像处理单元,顶点着色引擎具有可编程特性,允许开发人员利用新式指令来调整特效,每一个顶点(Vertex)被数据结构定义,基本有x、y、z坐标,每一点顶点还可能有颜色、最初的径路、材质、光线特征等。

GeForce4 Ti配备了两个顶点着色引擎,比旧有的GeForce3多了一个。XBOX中的显核亦使用了顶点着色引擎。

程序化

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Vertex shaders 可以用下列语言程序化: 汇编语言, Cg, GLSL, HLSL.

参见

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外部链接

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顶点着色引擎
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