For faster navigation, this Iframe is preloading the Wikiwand page for Scanned synthesis.

Scanned synthesis

The topic of this article may not meet Wikipedia's general notability guideline. Please help to demonstrate the notability of the topic by citing reliable secondary sources that are independent of the topic and provide significant coverage of it beyond a mere trivial mention. If notability cannot be shown, the article is likely to be merged, redirected, or deleted.Find sources: "Scanned synthesis" – news · newspapers · books · scholar · JSTOR (February 2017) (Learn how and when to remove this message)

Scanned synthesis is a technique for animating wave tables and controlling them in real-time [citation needed]. Developed by Bill Verplank, Rob Shaw, and Max Mathews between 1998 and 1999 at Interval Research, Inc., it is based on the psychoacoustics of how we hear and appreciate timbres and on our motor control (haptic) abilities to manipulate timbres during live performance [1]

Scanned synthesis involves a slow dynamic system whose frequencies of vibration are below about 15 Hz [citation needed]. The ear cannot hear the low frequencies of the dynamic system. So, to make audible frequencies, the "shape" of the dynamic system, along a closed path, is scanned periodically. The "shape" is converted to a sound wave whose pitch is determined by the speed of the scanning function. Pitch control is completely separate from the dynamic system control. Thus timbre and pitch are independent. This system can be looked upon as a dynamic wave table. The model can be compared to a slowly vibrating string, or a two dimensional surface obeying the wave equation.

The following implementations of scanned synthesis are freely available:

  • Csound features the scanu and scans opcodes developed by Paris Smaragdis. This was the first publicly available implementation of scanned synthesis.
  • Pure Data features examples of scanned synthesis via the pmpd library
  • Common Lisp Music in circular-scanned.clm
  • Scanned Synth VST from Humanoid Sound Systems was the first VST implementation of scanned synthesis, first released in March 2006 and still being actively developed. It is available from the Humanoid Sound Systems web site.
  • ScanSynthGL is another VST implementation of scanned synthesis by mdsp of Smartelectronix, also first released in March 2006. It is available from the KVRAudio forum. There is an unreleased beta version, some audio samples and a screenshot but no public version has been released yet.

References

[edit]
  1. ^ "SCANNED SYNTHESIS" (PDF).
{{bottomLinkPreText}} {{bottomLinkText}}
Scanned synthesis
Listen to this article

This browser is not supported by Wikiwand :(
Wikiwand requires a browser with modern capabilities in order to provide you with the best reading experience.
Please download and use one of the following browsers:

This article was just edited, click to reload
This article has been deleted on Wikipedia (Why?)

Back to homepage

Please click Add in the dialog above
Please click Allow in the top-left corner,
then click Install Now in the dialog
Please click Open in the download dialog,
then click Install
Please click the "Downloads" icon in the Safari toolbar, open the first download in the list,
then click Install
{{::$root.activation.text}}

Install Wikiwand

Install on Chrome Install on Firefox
Don't forget to rate us

Tell your friends about Wikiwand!

Gmail Facebook Twitter Link

Enjoying Wikiwand?

Tell your friends and spread the love:
Share on Gmail Share on Facebook Share on Twitter Share on Buffer

Our magic isn't perfect

You can help our automatic cover photo selection by reporting an unsuitable photo.

This photo is visually disturbing This photo is not a good choice

Thank you for helping!


Your input will affect cover photo selection, along with input from other users.

X

Get ready for Wikiwand 2.0 ๐ŸŽ‰! the new version arrives on September 1st! Don't want to wait?