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Metaphor: ReFantazio

Metaphor: ReFantazio
Developer(s)Studio Zero
Publisher(s)Sega
Director(s)Katsura Hashino
Producer(s)Junichi Yoshizawa
Designer(s)
  • Azusa Kido
  • Kenichi Goto
Artist(s)Shigenori Soejima
Writer(s)Yuichiro Tanaka
Composer(s)Shoji Meguro
Platform(s)
ReleaseOctober 11, 2024
Genre(s)Role-playing
Mode(s)Single-player

Metaphor: ReFantazio[a] is an upcoming 2024 role-playing video game developed by Studio Zero and published by Atlus. It is the first original game from Studio Zero since its formation in 2016 by Persona series director Katsura Hashino, character designer Shigenori Soejima, and composer Shoji Meguro, which is scheduled to be released on 11 October 2024 for PlayStation 4, PlayStation 5, Microsoft Windows and Xbox Series X/S.

The game explores the themes of ideal and reality and takes place in a medieval fantasy world that is the "mirror" of the contemporary real world, following a non-silent protagonist who sets out on a journey to protect his kingdom while overcoming obstacles and forging bonds with companions he meets along the way.

Metaphor: ReFantazio was first announced under the codename Project Re:Fantasy in December 2016, with no more information revealed until 2023. It derives many of its gameplay mechanics from previously established Atlus role-playing games, such as turn-based combat involving the exploitation of enemy weaknesses, overworld exploration with a calendar system and light social simulation elements, and a mechanic enabling players to develop more intimate relationships with their party members outside of combat.

Premise

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Metaphor: ReFantazio takes place in the United Kingdom of Euchronia, which is set in a medieval fantasy realm that acts as a "mirror" to the modern real world. The assassination of its King sparks chaos and unrest throughout the kingdom, while also invoking a unique form of magic only previously known to the King, known as the Royal Magic. These events end up setting the stage for a tournament to be held across the world in order to decide the throne's successor. The main protagonist is a boy of the Elda tribe who has been ostracized by wider society for being "tainted" with the inheritance of forbidden magic and is often subject to discrimination and prejudice as a result. He is to embark on a quest to lift a curse placed on his childhood friend, the crown prince of Euchronia who had just witnessed his father's assassination. Throughout the journey, he will be accompanied by a fairy companion named Gallica, whose immense knowledge and ability to sense magic aids him on the path ahead.

Other allies aid the protagonist and Gallica throughout the narrative. The main party comprises Strohl, a nobleman of the Clemar tribe who meets the protagonist at the State Army recruitment center, Hulkenberg, a knight of the Roussainte tribe formerly acting as part of the Royal Family's kingsguard and harboring considerable guilt for her inability to protect the Prince, and Heismay, a former knight of the bat-like Eugief tribe who is sensitive towards sound and endures similar discrimination from other tribes in the kingdom due to his physical appearance.

Development

[edit]
"Humans", the monsters in the game, were influenced by medieval painter Hieronymus Bosch (The Garden of Earthly Delights pictured)

Following the Japanese release of Persona 5 in September 2016, the game's director Katsura Hashino, who had been involved in Atlus' tentpole franchise Megami Tensei as the prior game director for Shin Megami Tensei III: Nocturne (2003), Digital Devil Saga (2004), Persona 3 (2006), and Persona 4 (2008), as well as the creative producer of the publisher's 2nd Creative Production Department, later known as P-Studio, announced his intent to leave the development team and his duties with the Persona series, citing a personal desire to explore other projects due to what he considered a shift in creative direction with Persona 5.[1][2] On December 19, 2016, Atlus Japan revealed that Hashino was establishing a new internal development studio within the publisher named Studio Zero.[3] Their first game was announced two days later as Project Re:Fantasy, later renamed Metaphor: ReFantazio.

Metaphor: ReFantazio features Persona character artist Shigenori Soejima and music composer Shoji Meguro. Other key staff include producer Junichi Yoshizawa, writer Yuichiro Tanaka, and gameplay designers Azusa Kido and Kenichi Goto.[4] Alongside the game's reveal, Japanese publication Weekly Famitsu released an exclusive interview conducted between them, Hashino and Atlus company director Naota Hiraoka. The latter outlined the importance of Project Re:Fantasy as a new IP for Atlus, affirming that the goal behind creating Studio Zero was to "aim even higher" with original projects that could stand separately from either the Megami Tensei or Persona franchises, though the development team's formation was previously stifled due to the people of interest to the company being committed to other projects at that time, which partly led to Hashino's selection to serve as creative producer and game director for the project after finishing Persona 5.

Hashino explained Studio Zero's intentions of creating a role-playing game rooted in traditional fantasy aesthetics, reflecting on his awareness of the publisher's reputation for creating RPGs with contemporary backdrops to counter developers who were more comfortable with the fantasy genre as it went mainstream. Hiraoka additionally spoke to Soejima and Meguro's involvement in the project, calling them both "indispensable" members of the Persona team who would continue to hold their respective roles at P-Studio, but were brought onto Studio Zero and Project Re:Fantasy due to a shared desire between Hashino and Hiraoka to have their talents serve another project away from their typical contributions.[5][6] On December 23, Atlus opened the official website for Studio Zero, with a foreword from Hashino and an unveiling for further staff involved in the studio and Project Re:Fantasy beyond Hashino, Meguro and Soejima. At this time, Atlus was recruiting locally for more staff to join the game's development, including programmers, planners and designers.[7]

A second concept video for the game was released in December 2017 alongside the announcement that Studio Zero was developing the enhanced re-release Catherine: Full Body for PlayStation 4 and PlayStation Vita. Alongside the teaser, a new developer message from Hashino was released online, where he clarified the team was "very much in the middle of development", but not to the point where they could divulge specifics regarding the title's gameplay, though the teaser was meant to infer elements of the game itself.[8] In later interviews, Hashino stated that he would have more to share on the game following the Japanese release of Full Body in February 2018.[9][10] In the November 2019 issue of Game Informer, Shigenori Soejima affirmed his enthusiasm for being involved in the game's development, describing the challenge presented regarding defining "what exactly is fantasy and how can we bring a meaningful fantasy game into this world?". He also asserted that the game was in a state where a concrete direction had been decided upon and the team were moving forward with it. A second interview between Weekly Famitsu and Naota Hiraoka in July 2021 included further anecdotes regarding the game's progress, whereby Hiroaka stated, “PROJECT Re FANTASY is progressing little by little, and we hope to deliver it when the timing is right.”[11] According to Hashino, the game will explore the themes of ideal and reality.[12]

Marketing and release

[edit]

The game was officially unveiled as Metaphor: ReFantazio in June 2023 during Microsoft's Xbox Games Showcase video presentation, where it was slated to release for Windows and Xbox Series X/S.[13][14] Later that month, a "Special Celebration Livestream" featuring the Persona Stalker Club was streamed on YouTube where the game was separately confirmed to be in development for PlayStation 4 and PlayStation 5.[15][16] A second trailer unveiling additional gameplay, character and story details premiered during The Game Awards 2023 pre-show in December 2023.[17]

Metaphor: ReFantazio is scheduled to be released October 11, 2024, for PlayStation 4, PlayStation 5, Windows, and Xbox Series X/S.[18][19] A demo was showcased during Atlus Fes 2024 in June.[20]

Notes

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  1. ^ Japanese: メタファー:リファンタジオ, Hepburn: Metafā: Rifantajio

References

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  1. ^ Frank, Allegra (May 4, 2017). "Longtime Persona director hands off series after more than a decade". Polygon. Archived from the original on November 7, 2017. Retrieved June 12, 2023.
  2. ^ Ahmed, Sayem (April 4, 2017). "Precious Moments, Hype and High School: A Conversation with 'Persona 5' Director Katsura Hashino". Vice. Archived from the original on June 12, 2023. Retrieved June 12, 2023.
  3. ^ Romano, Sal (December 23, 2016). "Atlus' PROJECT Re FANTASY concept video and artwork, Studio Zero official website opened [Update]". Gematsu. Archived from the original on June 12, 2023. Retrieved June 12, 2023.
  4. ^ Clay, Scott. "Metaphor: ReFantazio Developer Q&A". RPG Fan. Retrieved August 28, 2024.
  5. ^ Romano, Sal (December 21, 2016). "First details on Atlus' new fantasy RPG, 'PROJECT Re FANTASY' [Update]". Gematsu. Archived from the original on June 12, 2023. Retrieved June 12, 2023.
  6. ^ Valens, Ana (December 21, 2016). "Famitsu unveils Atlus' new fantasy RPG: Re Fantasy". CGMagazine. Archived from the original on June 12, 2023. Retrieved June 12, 2023.
  7. ^ Romano, Sal (December 23, 2016). "Atlus' PROJECT Re FANTASY concept video and artwork, Studio Zero official website opened [Update]". Gematsu. Archived from the original on June 12, 2023. Retrieved June 12, 2023.
  8. ^ Romano, Sal (December 22, 2017). "Atlus' PROJECT Re FANTASY second concept video". Gematsu. Archived from the original on June 12, 2023. Retrieved June 12, 2023.
  9. ^ "4Gamer年末恒例のゲーム業界著名人コメント集企画。195名が2018年を振り返り,2019年への抱負を語る". 4Gamer.net (in Japanese). December 29, 2018. Archived from the original on June 12, 2023. Retrieved June 12, 2023.
  10. ^ 『キャサリン・フルボディ』は原作の1.5倍のボリューム! アトラス橋野Pが語る (in Japanese). IGN Japan. September 23, 2018. Archived from the original on June 12, 2023. Retrieved June 12, 2023 – via YouTube.
  11. ^ Romano, Sal (July 19, 2021). "Atlus – PROJECT Re FANTASY progressing little by little, surprises and big unannounced projects in development, more". Gematsu. Archived from the original on June 12, 2023. Retrieved June 12, 2023.
  12. ^ Bueno, Daniel (December 19, 2023). "Metaphor: ReFantazio Core Theme Revolves Around Ideals vs Reality". Siliconera.
  13. ^ Bonifacic, Igor (June 11, 2023). "'Metaphor: ReFantazio' is a fantasy RPG from the team behind 'Persona 5'". Engadget. Archived from the original on June 12, 2023. Retrieved June 12, 2023.
  14. ^ Castillo, Gio (June 11, 2023). "Project Re Fantasy Resurfaces as Metaphor: ReFantazio; Persona 3 Reload, 5 Tactica Confirmed". RPGFan. Archived from the original on June 12, 2023. Retrieved June 12, 2023.
  15. ^ Romano, Sal (June 15, 2023). "Metaphor: ReFantazio also coming to PS5, PS4, and Steam". Gematsu. Archived from the original on June 15, 2023. Retrieved June 15, 2023.
  16. ^ Romano, Sal (June 20, 2023). "Metaphor: ReFantazio director, character designer, and composer discuss ATLUS' large-scale fantasy RPG". Gematsu. Archived from the original on February 25, 2024. Retrieved February 25, 2024.
  17. ^ LeBlanc, Wesley (December 7, 2023). "Metaphor: ReFantazio Gets Fall 2024 Release Window In New Trailer". Game Informer. Archived from the original on February 25, 2024. Retrieved February 25, 2024.
  18. ^ Bailey, Kat (April 22, 2024). "Metaphor: ReFantazio, New RPG From Persona Team, Gets October Release Date". IGN. Retrieved May 5, 2024.
  19. ^ Nightingale, Ed (June 11, 2023). "Metaphor ReFantazio is a new game from the Persona creators". Eurogamer. Archived from the original on June 12, 2023. Retrieved June 12, 2023.
  20. ^ Liu, Stephanie (May 31, 2024). "Metaphor: ReFantazio Demo Booth Will Have Three Modes". Siliconera.
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