Interactive computation
In computer science, interactive computation is a mathematical model for computation that involves input/output communication with the external world during computation.
Uses
[edit]Among the currently studied mathematical models of computation that attempt to capture interaction are Giorgi Japaridze's hard- and easy-play machines elaborated within the framework of computability logic, Dina Q. Goldin's Persistent Turing Machines (PTMs), and Yuri Gurevich's abstract state machines. Peter Wegner has additionally done a great deal of work on this area of computer science [citation needed].
See also
[edit]- Cirquent calculus
- Computability logic
- Game semantics
- Human-based computation
- Hypercomputation
- Interactive programming
- Membrane computing
- Quasi-empiricism
- RE (complexity)
- Super-recursive algorithm
References
[edit]- Interactive Computation: The New Paradigm ISBN 3-540-34666-X. Edited by D. Goldin, S. Smolka and P. Wegner. Springer, 2006.
- D. Goldin, Persistent Turing Machines as a model of interactive computation. Lecture Notes in Computer Science 1762, pp. 116-135.
- D. Goldin, S. Smolka, P. Attie, E. Sonderegger, Turing Machines, Transition Systems, and Interaction. J. Information and Computation 194:2 (2004), pp. 101-128
- P. Wegner, Interactive foundations of computing. Theoretical Computer Science 192 (1998), pp. 315-351.
External links
[edit]- Abstract State Machines OUT DATED 2009
- [https://en.wikipedia.org/wiki/Abstract_state_machine }
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