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Begin (video game)

This article has multiple issues. Please help improve it or discuss these issues on the talk page. (Learn how and when to remove these messages) This article relies excessively on references to primary sources. Please improve this article by adding secondary or tertiary sources. Find sources: "Begin" video game – news · newspapers · books · scholar · JSTOR (May 2009) (Learn how and when to remove this message) This article needs additional citations for verification. Please help improve this article by adding citations to reliable sources. Unsourced material may be challenged and removed.Find sources: "Begin" video game – news · newspapers · books · scholar · JSTOR (October 2017) (Learn how and when to remove this message) (Learn how and when to remove this message)
Begin
Developer(s)Clockwork Software[1]
Platform(s)MS-DOS
Release1984
Genre(s)Simulation
Mode(s)Single-player

Begin, A Tactical Starship Simulation is a video game released for MS-DOS in 1984 and consists of combat between spaceships.[2]

In 1991 it was followed by Begin 2. Begin 3 for Microsoft Windows was released in March 2009.

Gameplay

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Screenshot of the game "Begin 2". Middle shows a 2D map of the space and the spaceships, right hand shows status of weapons and at the bottom a command window is shown.
Main gameplay screen

Begin is a tactical starship simulator where the player commands a fleet of ships against an alien force.

The game is set in the Star Trek universe. Players can play as the Federation, Klingon, Romulans or Orion Pirates. Various weapons and functions are included, such as phasers, photon torpedoes and tractor beams.

Reception

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In 1996, Michael Feir stated that Begin 2 is "the best and most detailed simulator accessible to the blind."[3] According to PC-SIG, the "computer strategy is quite effective."[4]

Legacy

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Begin 2, released in 1991, is a tactical starship simulator game set in the Star Trek universe released in 1991. It is the sequel to Begin. The screen is similar to the one in Begin. The main difference is that the sequel featured VGA graphics whereas the original used pure ASCII screen characters (text mode). Extra ships and weapons were added as well. However, each ship is individually represented in the game, and can be individually operated and commanded by the player. Each ship has a unique set of weapons and resources. As with the first game, one of the most notable features of this game is its highly mathematical nature, and its lack of random factors.

See also

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References

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  1. ^ "Mobygames: Begin: A Tactical Starship Simulation". MobyGames. 2008-05-02. Retrieved 2010-07-19.
  2. ^ "Begin 2: A Tactical Starship Simulation". Home of the Underdogs. 2009-03-21. Archived from the original on 11 July 2010. Retrieved 2010-07-19.
  3. ^ Feir, Michael (July–August 1996). "Replay Value: The Scarce Quantity of Quality". Audyssey Magazine (1). Retrieved 2010-07-19.
  4. ^ "Disk1692: BEGIN a tactical starship simulation". PC-SIG Library. PC-SIG. 1998. Retrieved 2010-07-19. The computer strategy is quite effective, the novice captain probably will not win in a one on one confrontation. The starship captain has a great deal responsibility in a battle situation and this simulation will truly test a candidate's ability to command. (FILE1692.TXT)
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Begin (video game)
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